Full-bleed cinematic game art crop

Melbourne · Est. 2019

Games, framed like art.

Long-form criticism, developer profiles, and video essays — hung on stark white walls so the work speaks for itself.

Enter the exhibition

Coverage tiers

What we publish

Three levels of coverage, each written by hand, edited twice, and published without sponsor influence. Studio partnership rates in AUD.

Format Quick Take Full Review Featured Essay
Word count ~600 words 1,800–2,500 words 4,000+ words
Turnaround 48 hours 7–10 days 3–4 weeks
Original photography Included Included
Companion video Included
Studio partnership rate from A$180 from A$640 from A$1,450

Editorial desk open Mon–Fri, 9am–6pm AEST · Hardware Lane, Melbourne CBD.

The desk

Writers & critics

Five contributors rotating through the Hardware Lane studio. Swipe through the desk.

On screen

The video review

Our featured essays ship with a companion film. This month: a 22-minute study of pacing in modern open worlds.

Video review still frame

"Dead Air: Why Open Worlds Are Learning to Slow Down"

22 min · Presented by Marcus Thorne

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Reviews published

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Developer interviews

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Monthly readers

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Years on the wall

From the guestbook

What readers say

"The Hades II essay made me replay the game with completely new eyes. Nobody else writes about games this carefully."
Ellie M. · Fitzroy · March 2025
"As a small studio, the Full Review coverage brought us more considered feedback than any launch trailer ever did."
Tom H. · Carlton · January 2025
"I subscribe for the video essays. The pacing piece was genuinely better than most film criticism I read."
Aisha K. · Southbank · February 2025

The weekly dispatch

One email every Friday: the week's featured review, a video, and one overlooked game worth your time. No spam, unsubscribe anytime.

Get in touch

Pitch us a game

Studios, PRs and readers welcome. Send a review request, a story tip, or say hello. We read everything.

Studio
54 Hardware Lane, Melbourne VIC 3000
Hours
Mon–Fri, 9am–6pm AEST